Harsha Raghuram
Harsha Raghuram
Fix warning on Appveyor Android build. Example - [beta_76](https://ci.appveyor.com/project/ShootingKing-AM/phonevr/build/job/00tb5h2s2t455mcv)
Removing "start APP before Running SteamVr/Games" constrain, in other words, setup Renderer/Encoder on SteamVR load but let the Mobile client hot plug-in.
Replace, Migration ASIO to latest Verison (Present [1.18.1](https://think-async.com/Asio/))
Class-ification of c Files, presently loose classes and procedure programming. Proper Descritiopn/Defination/Utilization of classes. Objectiify procedure programming in many files. To improve overall stability and memory handling.
Currently the codes dont have exact documentation, Makes it hard for contributors to understand and inhibits developmental process. Add Funtions/Classes/Files Documentation/Wiki - [ ] Desktop(Server) side - [ ] Android(Client)...
PhoneVR still uses [Google deprecated GVR SDK](https://developers.google.com/vr/reference/android-ndk) to [Gogole Cardboard NDK SDK](https://developers.google.com/cardboard/develop/c/quickstart). Though Google promises device compatibility, its better to move to more efficient SDK. >> November 6, 2019 update:...
Reproj seems not functionally working at this point of time. Must be effectively implemented for low-latency, to compensate network lag.
Allow Other PhoveVR Devices on Network to stream the game from PC, Similar to spectating the game.
Streamline Versioning into Windows Driver and Android App, with Github and Appveyor
Add Windows defender firewall inbound/outbound rules or promt for rules addition in installation. Ideally there should be no issue, since SteamVR loads PhonvVR, therefore SteamVR firewall rules (normally to allow...