Shiru99

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Pls refer this: * [eye-tracking-ios-prototype](https://github.com/virakri/eye-tracking-ios-prototype) by [virakri](https://github.com/virakri) for the calculation of screenX and screenY.

Since the camera location is in the center of the screen (in portrait orientation), while considering width we need to consider only half of the width For other questions, once...