Shin-NiL
Shin-NiL
Did you do this (from readme file)? >open (Project)/android/build/gradle.properties file and add the following line ``` android.useAndroidX=true android.enableJetifier=true ```
What Godot version are you compiling?
I don't use this module anymore, I've migrate to the plugin system in 3.2. I can't say if 3.1 is compatible with Android X. One thing you can try is...
Same issue here, I'm using Wacom One CTL472. Edit: disabling "High precision mouse" worked.
The current release of this plugin does not support Godot 3.2.4 yet.
Thank you @cengiz-pz
Good sugestion! I think it can be added without problems. > sends some love and BAT for a coffee Very kind of you, thank you very much :)
The expected behavior is the interstitial ad is loaded automatically after closed, but not showed.
I'll try to add a property to enable or disable the ads in the node.
It will be a property, so it doesn't matter if it will be on top or bottom, because you'll just call something like this: ```admob.ads_enabled = false``` Yes, it will...