Shiki Nobuhisa

Results 6 comments of Shiki Nobuhisa

I just had exactly the same problem with this, just that in my case this happened when trying to test the connection to the server from the Unity Editor. It...

This problem is making my code unusable, because if I force WebSocket for Unary, then if I try to call an [Authorize] service, it will fail, but if I don't...

I think I figured out why this is happening, and the culprit seems to be: https://github.com/Cysharp/GrpcWebSocketBridge/blob/8e37d22c8110816b2d96bf6c7aa7eae306705a6d/src/GrpcWebSocketBridge.Client.Unity/Assets/Plugins/GrpcWebSocketBridge/GrpcWebSocketBridge.Client/Unity/UnityWebRequestHttpHandler.cs#L20 Here, `requestMessage.Headers.Accept` is empty, which means that it doesn't receive the necessary `application/grpc-web` Content-Type...

It doesn't happen in those builds; it happens when you build it from scratch in a new Unity 6 project. I've tried with both samples, my own stuff, and everything...

There is absolutely nothing special about the project. I literally just created yet again another new project in Unity 6000.0.60f1, followed the instructions to start, with the sample, compiled, and...

I did some regression tests, and compiling the same project with 6000.0.23f1 gives me the expected outcome, but with 6000.0.60f1 I'm getting the flickering