Sheodar

Results 9 comments of Sheodar

Same. Just a white screen: ![image](https://github.com/UE4SS-RE/RE-UE4SS/assets/23509297/bb00eacb-fb3b-40f5-b95e-1a02aa84556a) Game also crashing when i'm trying back to main screen: https://github.com/UE4SS-RE/RE-UE4SS/issues/356

Looks like it works incorrect with resources pack with unicode font if grid size bigger then x16. There is simple generated pack (grid x32, font size is 24): [monospace5.zip](https://github.com/GTNewHorizons/Angelica/files/15148323/monospace5.zip)

It works fine with `angelica-1.0.0-beta27`, but fps dropped after i change it to `angelica-1.0.0-beta28`

I change `enableHudCaching` and `enableHudCachingEventTransformer` to `f/t and f/f` and nothing changed. With enabled `optimizeInWorldItemRendering_WIP` i got better result, but still worse then `beta27` ![image](https://github.com/user-attachments/assets/a63a2841-0fab-4713-9dce-6fbe1528b395) With enabled optimize on hud...

It also has weird behavior depends on angle of camera (when bees near to bottom screen border they are flickering) UPD: On low fps gif there it ovelapping with player's...

I tested `beta32` and got same result like here (~100fps with both options). Not sure about overlapping with player's hand. Can check it later. > I change `enableHudCaching` and `enableHudCachingEventTransformer`...

Bump? Can we do a bump?

Yeah, that's all cool, but number and words in this case will be too small for eyes. So will be cool for some render magic for PoB could work with...