Michael Søndergaard
Michael Søndergaard
Doing it in the above place has the unfortunate side effect of there being no way to recover temporarily losing the TCP connection to the server -- something which is...
The server logs don't show any recorded desyncs. Could you publish your own replay file and attempt to get other players from the game to do the same?
Sorry about the late reply. The replay doesn't contain enough desyncs for the server to consider it truly desynced; currently 20 desync reports are required for that. The constraint should...
Could you mention which commithash you're getting this on? I've been seeing it myself, but I'd like to track down where it was introduced.
I was investigating a bit, tried wrapping QUrl with a decorator that would warn when it's instatiated with a wrong url. It happens a lot around the codebase that it's...
@askunix what?
Related to #164 in that rank updates won't necessarily contain new information if we truncate them.
Timeout is already 20 seconds (I can't recall the exact value). Having the client be this slow to load isn't really acceptable...
Deployed just now.
Needs more analysis to see if it's still a thing.