Shailesh Sridhar
Shailesh Sridhar
Hey @flymin yeah, scorecam is definitely dependent on the target layers passed. I think the Warning message should just be ignored :). @jacobgil Do you have any comments?
Has this issue been resolved? The circle still isn't centered correctly in the game.
@Hn5624 could you please make a pull request?
How about enlarging the squares apon hovering over them to improve the feel of the game?
Yes I'd like to work on this
I've created a pull request. Please let me know if anything needs to be altered. I can also add similar functionality to the buttons.
Needed to add ``` RUN echo "LC_ALL=en_US.UTF-8" >> /etc/environment && \ echo "en_US.UTF-8 UTF-8" >> /etc/locale.gen && \ echo "LANG=en_US.UTF-8" > /etc/locale.conf && \ locale-gen en_US.UTF-8 ``` To get it...
Hi @junsukchoe , I also encounter the same problem, here are the bounding boxes on 100/5.jpeg visualized  Bounding boxes as provided [here](https://github.com/clovaai/wsolevaluation/blob/master/release/ImageNetV2_boxes.txt#:~:text=100/5.jpeg,5.jpeg%2C242%2C146%2C267%2C164) are: 38,41,66,68 73,214,148,299 180,85,200,111 169,137,231,195 394,163,462,207 316,134,374,160...
Most text generation is carried via classification of tokens, with a probability score for each token based on how likely it is to be the correct token at that position....