_ShadowOfHeaven_

Results 28 comments of _ShadowOfHeaven_

Rather than posting this as enchancement, you could write a plugin using DiscordSRV's and FastLogin's API

I made sure that actually no methods in AuthPlugin are invoked

FastLogin didn't even try to confirm that - `isRegistered` was not invoked

By my reasoning, if the AuthPlugin#isRegistered(String) returns false, meaning that the account is not registered, FastLogin should at the very least invoke AuthPlugin#forceRegister is autoRegister is set to true

So is the result of the player's premium status checked once, cached, and then reused?

I was asking because BukkitFastLoginPreLoginEvent#getProfile#isPremium returned false on a premium account. I was wondering if you could reimplement the following mechanic: The player's premium status is updated on each join....

![image](https://github.com/games647/FastLogin/assets/133009433/fda653cd-e91c-4dd5-9190-a8179db23bd0) I was also wondering if you could further explain this mechanic, since I haven't found the "allow-list" anywhere

Oh I see, that actually makes a lot of sense. Could you just fill me out on what connection details you use to base your assumption that the player is...

> Any numbers? Comparing the previous code with this? You can test for yourself if you're curious how much faster the iteration is

> Any numbers? Comparing the previous code with this? I just made a primitive but good enough benchmark. As per this code: https://paste.md-5.net/ofusemesow.java The results of the optimized iteration were...