Sezz

Results 9 comments of Sezz

Imo a class will be most convenient and easy to use. Essentially this, but a Lua version: https://github.com/MontyTRC89/TombEngine/blob/sezz_point_collision_class/TombEngine/Game/collision/PointCollision.h

Planned for some time, but state refactors must first be completed to avoid reverting to Core's horrible buggy mess that produced the original clunky behaviour to begin with. ;)

Full adoption of new functions complete.

> @Sezzary Have the changes been fully tested on the engine side? If so, once the merge conflicts are resolved, this PR is ready to be merged. :) Great! The...

Old TEN master didn't allow it either. Does this setup work in TR4, or is it an engine quirk in need of an original solution?

Fixed on `states_tier_3` branch. Will need a bit more work to function 100%.

TEN-exclusive features. Details: **Animation blending** - Can be used to transition seamlessly between animations, eliminating the need for many pointless transition animations. It will expedite the process of creating new...

![Blending](https://github.com/user-attachments/assets/bfd829f5-9caa-4dc2-9121-7f1fab391a69)

Some more concrete detail. *Animation blending* - Purely cosmetic blending between current and dispatched animations. - `Blend frames` is the number of frames over which the blend will occur. -...