Sezz
Sezz
Imo a class will be most convenient and easy to use. Essentially this, but a Lua version: https://github.com/MontyTRC89/TombEngine/blob/sezz_point_collision_class/TombEngine/Game/collision/PointCollision.h
Planned for some time, but state refactors must first be completed to avoid reverting to Core's horrible buggy mess that produced the original clunky behaviour to begin with. ;)
Full adoption of new functions complete.
> @Sezzary Have the changes been fully tested on the engine side? If so, once the merge conflicts are resolved, this PR is ready to be merged. :) Great! The...
Old TEN master didn't allow it either. Does this setup work in TR4, or is it an engine quirk in need of an original solution?
Fixed on `states_tier_3` branch. Will need a bit more work to function 100%.
TEN-exclusive features. Details: **Animation blending** - Can be used to transition seamlessly between animations, eliminating the need for many pointless transition animations. It will expedite the process of creating new...

Some more concrete detail. *Animation blending* - Purely cosmetic blending between current and dispatched animations. - `Blend frames` is the number of frames over which the blend will occur. -...