Sergio R. Z. Masson

Results 15 comments of Sergio R. Z. Masson

After doing some testing, I beliave the problem is that for D3D12 layer should not be used as _z for updating a texture2D Array. I did some changes by replacing...

@ryantrem , the PR with memory optimizations is already in master. Can you check if this solves the issues you guys were having?

@CedricGuillemet , are you testing on BabylonNative? I was able to get it working on Babylon Native as well but the problem happens when using it on Babylon React Native.

## Device loss in Office The way Office currently handles device loss is by providing a new D3D11Device in the Renderer constructor, or switching from the constructor that receives a...

This bug was filed a long time ago, since them there were many changes to BRN that might have fixed it. We are closing it for now but it can...

@bghgary @CedricGuillemet for visibility.

The API works for the default case (when invertY is not specified) so instead of considering this a bug it will be considered a missing feature. Adding Y flipping in...

@CedricGuillemet , are you testing on BabylonNative? I was able to get it working on Babylon Native as well but the problem happens when using it on Babylon React Native.

I'm not sure adding 2025 would make sense since we don't currently provide a plugin for that.

Sure, but I think we can keep the changes that add support for Max 2024, since we do have support for that.