Senky

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> @SenkyDragon Also, what are you build instructions? > > Because it seems you do not use [electron-builder](https://github.com/electron-userland/electron-builder)? You can see the full deployment process here. electron-builder is used: https://github.com/OscToys/OscGoesBrrr/blob/main/.github/workflows/deploy.yml#L67...

There is no SVG available for the logo, so it'd have to be re-traced. The font is just Arial.

Unity does not allow controlling a material properties for a specific slot within a renderer -- it always applies to all slots, which is why the slot is not an...

I don't think there's a convenient way to detect this change aside from polling the editor continuously.

> The actually laggy part is PrefabUtility.RevertPropertyOverride as it internally causes ALL [ExecuteInEditMode] OnAwake and OnEnable methods of the root prefab to be executed Well, that's annoying 😓

> Personally I don't even understand why this feature exists Suffice to say, you are likely not the typical user. Prior to introduction of this feature, it was exceedingly common...

There haven't been any other complaints on this topic since this issue was filed, so this will probably remain as it is, and can be disabled in the settings or...

Beware that creating transforms with non-uniform scales is not something most users should be doing on a regular basis. Using a non-uniform scale causes sheer, which means that all children...

This has actually been a feature for a long time. A copy is only created if you are using a feature which requires changing the resting state of the material,...