Selerik
Selerik
I like this, though it brings with it the notion of a 'fairly' static list of tags. I'm not sure how many tags might be considered too many before that...
I think this is a very strong point to be made. I personally feel that diminishing returns (as opposed to exponential or flat) is critical to any design that has...
I support the general idea of being a capable leader making your org more successful. I question if this is going to overlap with the planned dominion system in some...
While I like the idea, the only way to properly ensure flaws come up is to in some way rewards players only after their flaw impacts play. Which, sadly, requires...
So far as I know, this code also doesn't check the attribute rolled either, only the skills. Perhaps a work ,[/option #]=[protege] toggle, where the work options are numbered? On...