Sean Regan
Sean Regan
My recommendation would be to use Sprites as the base class for any UI components. UI Components like Button/Icon/etc would/should have much of the same basic properties as a sprite...
> I am on planning a UI utility which works really fast on menu/settings/input creation. In my opinion this is a Ui class and sure it can hold Sprite/Icon/Image, call...
> As far as I know we can use with our stack as much as we want (will be subtracted from the heap) and any stack size limitations for the...