ScriptLine
ScriptLine
Response to changes requested in #3190 (unfortunately had to open another PR because I now longer have the repo I made those changes in). As requested in #3175 there should...
I think it would be useful to introduce a more accurate way of determining the height of any given position in the world as I believe this would have some...
I think it would be great to have some sort of mechanism which can tell you which index in an array of colliders your ray interested with. This could, for...
As stated in README.md ```pgex run --web``` should allow users to run the examples in their browsers. However it seems this functionality hasn't been added yet. It can then also...
closes #1847 ```python import pygame dis = pygame.display.set_mode((600, 600)) img = pygame.image.load("transparent_walt.png") img = pygame.transform.solid_overlay(img, (0, 0, 0)) while True: dis.fill((100, 100, 100)) for event in pygame.event.get(): if event.type ==...
Could be implemented in either of the following ways: ```python pygame.draw.rects(surf: Surface, color: Color, rects: List[Rect]) ``` ```python pygame.draw.rects(surf: Surface, sequence: ((Rect, Color), ...)) ``` If we go down this...
Attempting to use the demo over at https://ttsdemo.themetavoice.xyz/ yields the following: ``` Something went wrong. Reason: CUDA error: device-side assert triggered\nCUDA kernel errors might be asynchronously reported at some other...
```python pygame.transform.rotate_center(surface: Surface, angle: float) -> Surface ``` Rotating an image around it's center is fairly common, it could be nice to have it as part of the transform API....