ScottVordem

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Found a (hopefully) temporary workaround, but it might lag more...at least in Garry's Mod. Increase `vjolt_player_collision_tolerance` until you can walk up them normally consistently.

In Garry's Mod, I have to increase it to a very high value of 1000. I am unable to test Vjolt anywhere else unfortunately.

Are you in the x86_64 branch in Garry's mod? This only works with 64-bit Garry's Mod.

Yep, Increasing `vjolt_player_collision_tolerance` amplifies the effect, you can have props hurtle towards you from across the map if high enough. But like in the other issue, setting `vjolt_player_collision_tolerance` to `0`...

Sorry for the late response. Yes this is with EFP enabled. I don't have the snapping with it disabled.

I think I might know the cause of this issue, but not 100% sure but i'll do my best to explain it. If the player is sitting in a chair...

> Impossible. NanaZip does not have CLI / does not expose anything we can use Yes it does, you type `NanaZipC` or `NanaZipG` in the terminal/console (all lowercase works also)....

Also, it seems like there is no check to see if the download was successful. Notice how it still attempted a file extraction even though the download failed.

Strange, checked again today just now and now it is working as normal even though nothing changed. I'll leave it open in case this is still something that needs to...

> Gamecopyworld also reports CD#2 to be the one with safedisc.. Yet in the cd-copy instructions they say CD#1 is the one with the executable that has to be replaced?...