Schaedelschaden

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I've found a potential issue with increasing the number of hits while looking through your changes to the weaponskills.lua and the individual H2H weaponskills. https://github.com/LandSandBoat/server/blob/11a20c304407f6df3ab126c2d2113ef3a8e55451/scripts/globals/weaponskills.lua#L183-L185 These lines inside the getMultiAttacks...

Removing it entirely would affect Dual Wielders but the possibility of removing just the H2H qualifier does exist. I'm definitely curious about how this is handled because in fiddling with...

For differentiating between the weapon types I recommend: local weaponType = attacker:getWeaponSkillType(xi.slot.RANGED) local cRatioCap = 3.25 if (weaponType == xi.skill.MARKSMANSHIP) then cRatioCap = 3.5 end

For determining the cRatio? Since all dual wielded weapons are 1-hand they would fall under the 1-hand cRatio caps and 2-hand weapons would fall under their respective 2-hand cRatio caps....

Oh, sorry about that. I believe it would be a matter of checking the TP returned per hit after executing the weaponskill. I'm not sure what your current TP returned...

I took the opportunity to do some testing with the H2H weapon skills on retail and will post my results below. Basically, I believe that the current weapon skill text...

The H2H multihit fTP variables are set up in this PR but additional formatting could be done to align the weaponskill files with the other fTP weaponskill changes from other...