Scall

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I suggest you try [joystickwake](https://github.com/foresto/joystickwake), a program written specifically to solve this kind of issue.

@refractionpcsx2: done: unfortunately, the issue persists even with @RedPanda4552's fix. No difference compared to before. Making new saves only makes them visible and loadable as long as the virtual machine...

It should also be noted that the downside of using folder memory cards is currently the worse compatibility: https://github.com/PCSX2/pcsx2/issues/3918 I think if PCSX2 wrote per-game 8MB file memory cards compressed...

There's also: https://github.com/PCSX2/pcsx2/issues/8599

If there is only **one** monitor available or if the user has chosen a monitor index **different** from “0 (Auto)” (settings->uints.video_monitor_index != 0), then there should be no need to...

Mutter seems to support this: https://www.phoronix.com/news/GNOME-43-Does-Max-BPC

This is the same patch already available in [SCUS-97102_85AE91B3.pnach](https://github.com/PCSX2/pcsx2_patches/blob/main/patches/SCUS-97102_85AE91B3.pnach), I've just taken it from there and tested it with this other version of the game. No idea who the author...

Yes, it works perfectly fine. Note: the patch “Adjusted triggers sensitivity”, by Silent & Aero_, has a direct copy as well (it's the exact same patch for both versions), as...

I've had this issue as well and solved it by removing my PS4 Controller [SDLController] through the button with the minus sign and then adding it back through the button...

I'm currently using [cemu-2.0_p20230416](https://github.com/Tatsh/tatsh-overlay/blob/5ee87f8d466d44198dd524f098897212ac15fb70/games-emulation/cemu/cemu-2.0_p20230416.ebuild) (commit [41f2c27](https://github.com/cemu-project/Cemu/commit/41f2c27229fd926186cedfb7d194110cb1c388dc)) from the tatsh-overlay on Gentoo Linux and I've had to do that only once. @MetallicaPixel: I'd check if the configuration file «Cemu/controllerProfiles/controller0.xml» is being...