Simon

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Scripted Importers can't tell the engine that a certain file is actually a texture. There's also the related [TextureGenerator](https://docs.unity3d.com/ScriptReference/Experimental.AssetImporters.TextureGenerator.html), but that also has no way to tell unity that a...

I got confirmation from a Unity dev, and from someone trying to do the same thing with a different texture format, that what I want to do is not possible...

Thanks for your input @AlkalineDevelopment! As far as I can tell, I did the exact same thing as you did. But it didn't work for me. So I suspect there...

Possible locations: - Window title - Menu bar If possible, give two prompts 1. Version number? 2. Create git tag? (Fix obsolete APIs in AutomatedBuild.cs)

It also has support for rich text, which has been a request from multiple users.

Videos done, add to github page