Simon
Simon
Scripted Importers can't tell the engine that a certain file is actually a texture. There's also the related [TextureGenerator](https://docs.unity3d.com/ScriptReference/Experimental.AssetImporters.TextureGenerator.html), but that also has no way to tell unity that a...
I got confirmation from a Unity dev, and from someone trying to do the same thing with a different texture format, that what I want to do is not possible...
Thanks for your input @AlkalineDevelopment! As far as I can tell, I did the exact same thing as you did. But it didn't work for me. So I suspect there...
Possible locations: - Window title - Menu bar If possible, give two prompts 1. Version number? 2. Create git tag? (Fix obsolete APIs in AutomatedBuild.cs)
Added to editor
It also has support for rich text, which has been a request from multiple users.
Videos done, add to github page