Valentín Barros
Valentín Barros
> --shaderversion is the option to try for Linux, --shaderversion 300 might be an ok-ish value for most systems. Building with that option gives me different errors: ``` Starting Kinc...
> No, 300 was just wrong, it's not a thing. 330 would have been correct. Yes, with `--shaderversion 330` the shader example with `gl_PrimitiveID` works without printing errors. > Oh...
@dewitters any progress on this?
It was more like _if you aren't working on this anymore I'll give it a try_ than _work, work!!_ :sweat_smile:
The example at https://github.com/Kha-Samples/InstancedExample gives me an orange/yellow screen also — but simply updating to current git version of Kha makes it work both in my device and in an...
> Is there some panel in Android Studio that shows overall RAM usage over time? Yes, accesible from *View → Tool Windows → Profiler*: ![Android Profiler showing CPU, memory and...
By the way, you have a lot of information about it here → https://developer.android.com/studio/profile/memory-profiler .
@RobDangerous I've been testing this again today and I've noticed that, even working fine, the memory consumption in Linux is also very high, growing to 1 or even 2 GiB...
Looks similar to #1302 — I have the same problem as you compiling your example for Linux. It works if you add `--shaderversion 330` to the build command.
> [...] it would suffice if Window.notifyOnResize would be fired because of the screen dimensions changing... **but it is not the case**. That actually looks like a bug in Android...