Sancires

Results 19 issues of Sancires

- [x] Fix Shrub Beach Noise - [ ] Add Mob Rooms - [ ] Reorder Biome Distribution

priority=high

- [x] #138 - [x] #120 - [x] #111 - [ ] #103 - [ ] #100 - [x] #96 - [x] #88 - [x] #86 - [x] #85 -...

enhancement
biome
priority=high

Completely overhaul biome directory structure, base biome distribution and features off of the Koppen system. Re-do awkward biomes and create new biomes for seamless climate transitions. Major inclusions: - [...

enhancement
biome
major

- [ ] Frostbound Chasms (Land Glacier) - [ ] Fir Highlands - [ ] Glacial Overhangs - [ ] Frozen Spires - [ ] Snowswept Meadows - [ ]...

biome
priority=high

should basically be stone and gravel ground, then a large layer of mixed ice on top, and then a layer of snow. should be areas where the stone reaches up...

biome
priority=high

Based on the La Brea Tar pits, a Mediterranean or Warm-Semi-Arid biome.

biome

Warm rivers would generate in deserts, warm-semi arid, and mediterranean biomes and have a teal coloring. Palm Marshes can generate off warm rivers and would contain palm trees. Boreal rivers...

biome

Landmass noise needs to be very slightly tweaked so that landmasses "split" a bit more, creating islands and whatnot

enhancement
priority=medium
major

Modified bamboo ponds biome with spruce trees, oak trees, and birch. Orange leaf color for oak trees to look like maples. Biome should generate somewhere within the same temperature range...

biome
priority=medium
minor