Samantha

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I'm also hitting this, logs appear to indicate an issue with a semaphore in vkd3d.

> > I'm also hitting this, logs appear to indicate an issue with a semaphore in vkd3d. > > How do you figure? Just curious. I haven't looked under the...

Looks like we segfault on the game side: ```(lldb) thread backtrace * thread #45, name = 'CreationRendere', stop reason = signal SIGSEGV: invalid address (fault address: 0x10) * frame #0:...