Samuel Barney
Samuel Barney
If anyone comes across this later, I am running on the nightly toolchain and am able to build and run with the dynamic feature enabled by only dropping the following...
As a TFCraft enthusiast, I personally think that the suggestion @Heimdell put forward for tree cutting is a good idea, though it should only calculate it from the point where...
@Heimdell it wouldn't lead to "floating hat"-style forests because it would only chop from that point if it had enough durability, as you specified.
That's fine. :)
This is also occurring on MacOS Ventura 13.6.3.
The `src/jsx/intrinsic-elements.d.ts` file doesn't contain the definitions for any of svg elements unfortunately. Someone would have to create a PR to do that.
@LO1ZB is working on a multi-threaded generator right now.
It would be possible to store multiple in a std::vector, but I do not see the benefit. Here's where they are created: https://github.com/cuberite/cuberite/blob/master/src/Generating/ChunkGenerator.cpp#L72 https://github.com/cuberite/cuberite/blob/master/src/Generating/ChunkGenerator.cpp#L80