SallyDT
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SallyDT
I'll explain what the use-case is: When the game-server loads, it loads twice - the meshes and the navigation mesh, headless where FPS = 0. The game server has to...
It's not part of the navigation codes. Here is the second use-case: I had some difficulties last week, so I converted from Collada to Wavefront OBJ format. The game server...