SakulFlee | Lukas
SakulFlee | Lukas
Possibly, I don't know how to further debug this. Increasing the RAM amount doesn't help.
If it's some virtualization issue inside WSL, wouldn't that mean QEMU itself shouldn't work? I can boot up and fully install both macOS versions using QEMU inside WSL. It just...
@MikeCoder96 CPU: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz RAM: 32GB DDR4 NVMe: 1TB GPU: NVIDIA GeForce RTX 3060 (6GB) Windows Version: 22H2 (OS Build 22621.382) `> wsl --version` ``` WSL...
@MikeCoder96 all I did was this: WSL2 Config: ``` [wsl2] memory=22G # More than 50% of system memory processors=12 # Use all available CPU Nodes nestedVirtualization=true # Should be default?...
@MikeCoder96 Pretty sure it's the [original config](https://github.com/kholia/OSX-KVM/blob/master/OpenCore/config.plist) from [OSX-KVM](https://github.com/kholia/OSX-KVM), but this one is working with my setup: [https://gist.github.com/Sakul6499/a285bad5fbf4cb070521838656937be8](https://gist.github.com/Sakul6499/a285bad5fbf4cb070521838656937be8). Can't run a diff right now, so unsure if it's the same...
Getting the same error on 1.1.750+ Windows 11, (latest: 1.1.767) in every game after some time has passed. For example: Breath of the Wild crashes after ~30-90m Pokémon Scarlet/Violet after...
> Why dont you check the logs? Or post a log so we can tell you if lack of VRAM is the issue? It includes the exact same information as...
According to the settings, I am running on my dGPU though:  Which has 4GB of dedicated VRAM and access to almost 16GB of shared RAM (which isn't used at...
> If that is the case then this is not the same issue. You are simply experiencing VRAM exhaustion. Not what this issue is about. If you are running on...
> > > If that is the case then this is not the same issue. You are simply experiencing VRAM exhaustion. Not what this issue is about. If you are...