Stephan Spengler
Stephan Spengler
If you want to delete existing scenery when pasting over it, you should just manually delete it before pasting. Otherwise, SM will always "merge" existing scenery with the pasted scenery....
I think it might be most suitable as a standalone plugin. The Worldpainter does not handle scenery at all, it only modifies the surface height, not even water or texture.
Haven't tested, but API and code LGTM.
This problem seems to happen with every error message, no matter the type. I noticed that the error message is clearly visible for a split second when playing on 40...
please update the issue description to mark de-DE as done via #3087
Please check if this is fixed with release 2.0.6.
please update the issue description to mark de-DE as done via https://github.com/OpenRCT2/Localisation/pull/2874
please update the issue description to mark de-DE as done via #2874
de-DE done via https://github.com/OpenRCT2/Localisation/pull/3330
please update the issue description to mark de-DE as done via the comment by @Wuzzy2