Krzysztof Bogacki
Krzysztof Bogacki
`--hwdec=vaapi-copy` works on my own Optimus laptop too, also without PRIME, but `--hwdec=vaapi` with PRIME gives me a green screen and without PRIME results in a kernel oops that makes...
@thaewrapt Yeah, that update to Proton EAC Runtime is supposed to fix EAC in Vermintide 2, not glibc–related issues with EOS EAC.
By the way, it might be worth considering using binaries from release versions of .NET Core 3.1 LTS and not previews of .NET Core 3.0, which is EOL for over...
@liam-middlebrook @rochaudhari [steam-582010.log](https://github.com/jp7677/dxvk-nvapi/files/7288240/steam-582010.log)
NVNGX logs claim that the snippet expects driver version at least 418.81, so I tried setting `DXVK_NVAPI_DRIVER_VERSION=41880` and yeah, it launches, but it also causes the game to display an...
Hacking `NvapiAdapter::GetArchitectureId()` to never return Turing or newer also allows the game to launch, this time without the popup message. NVNGX log in this case look like this: ``` [NGXCheckHardwareSupportUsingINF:172]...
Yup, it's correct, but I have a small suggestion: prefer using `nvngx=` over `nvngx=d` to disable a DLL in Wine as the former is what the manpage recommends (and the...
Out of curiosity, are you aware of any applications actually calling any of the 2 remaining functions? > NvAPI_GPU_GetCurrentPCIEDownstreamWidth using nvmlDeviceGetCurrPcieLinkWidth This always returns `8` for me on both Windows...
@dreamhunt What does `winecfg -v` say? If not `win10` then try setting it to that with `winecfg -v win10` and try launching the game again.
Fair enough, but it still doesn't crash when replaying on native D3D12. Could d3dretrace's behavior be different between native D3D12 on Windows an `vkd3d-proton` in Wine or does native D3D12...