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An open source implementation of Sid Meier's Civilization.

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Hello folks, I would like to make you notice that CivOne website is down (the .com or/and .org one) Is it normal ? Hope contributors are fine ;)

A Barbarian diplomat tried to convince my militia to desert. I am Greek. Game says ``` Greek Militia will desert for $24 Treasury $0 ``` $0 is the Barbarian's treasury...

Built and ran on Mac OS X, using data files from an old Civilization installation. Problem here: ``` Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an...

Add some getting started information to readme

This is mattering more, so I'm reporting it as an issue in case you have any suggestions. Here is the debug console output when I try to "Start Debugging" in...

help wanted
question
Windows

Courtesy of **tupi** from civfanatics forum https://forums.civfanatics.com/threads/civ-1-explained-ai-wonders.656707/ > As you know, in Civ 1 computer player is a cheating bastard and it gets Wonders for free. And here is the...

https://github.com/SWY1985/CivOne/blob/5a0a02396ee0cb0f38bd8d7626208d6a94bd92b1/src/City.cs#L1096 bool Player.IsHuman is a possible solution `if (message.Count > 0 && (Player.IsHuman || humanGetsCity))`

When using "goto", units are moving quite "jerky". Might do like this: Move a few steps, stops and suddenly teleport to destination. Sometimes the map jumps to the next unit...

Using AStar algorithm for land and sea units. Trireme treated as a special case. Avoiding enemy units when pathfinding. Canceling "goto" when meeting enemy. Addning "smart goto" to debugmenu Fix...