Josh Wood

Results 62 comments of Josh Wood

I did some initial investigation into this issue, and I believe it'll require using the [`IOleUndoManager`](https://docs.microsoft.com/en-us/dotnet/api/microsoft.visualstudio.ole.interop.ioleundomanager?redirectedfrom=MSDN&view=visualstudiosdk-2017) from within [`CommandTarget::ProcessSelections`](https://github.com/2mas/SelectNextOccurrence/blob/fae38287dbe5c3d572ff97608c57179f2967b929/NextOccurrence/Commands/CommandTarget.cs#L150) for the [relevant commands](https://github.com/2mas/SelectNextOccurrence/blob/fae38287dbe5c3d572ff97608c57179f2967b929/NextOccurrence/Commands/CommandTarget.cs#L82). I'm not sure if there's any utilities...

From the RenderWare Userguide: " RwRasterRenderFast(), performs a faster blit operation, but takes no account of the alpha channel. This makes it considerably faster on most platforms. " This also...

@HENDRIX-ZT2 / @neomonkeus I wouldn't mind tackling this issue if one of you two can decide on what the best approach would be. I don't want to start making changes...

So I've been going over this a little bit, and I'm struggling with how this should be implemented. I would think that a "correct" implementation would check if the existing...

> You can create ramps without rotating brushes, by going into edit mode, and moving an edge down to meet the bottom edge. RCSG should automatically merge the vertices there...

Cheers thanks for the quick fix ^^

> Define "base model". Do you mean the CSG model, a group, or ? Texture lock forces UVs to be locked to the brush, regardless of where you move it....

It only overrides it for the process it's been injected into unless you shadow a system dll by placing yourself in the path and detour that way. Also your error...

Having the same issue after forking this project. Causing half the test runs to fail and me a lot of misery. I hate to ping you directly, @lefticus but any...

A very nasty fix for this is to override the environment variables. Change your `.github/workflows/ci.yml` build step to this and it should resolve compilation issues related to using incorrect headers:...