SE2Dev

Results 10 issues of SE2Dev

This PR introduces a new "media interceptor" API (for both C and C++). This essentially allows developers to intercept media forwarding and process it themselves, optionally allowing libdatachannel to continue...

The old material logic that the XModel importer used, no longer functions (as of Blender 2.80), as the Blender Internal renderer is no longer supported. The material system must be...

For future versions, import scale should probably be less destructive to better allow for interaction with scaled scenes. I believe the best way to implement this would be to apply...

todo

The detection method used to determine which objects should be exported needs to be redesigned as discussed in #12

https://github.com/lerouxrgd/datachannel-rs/commit/f68f576e99d4e9089c9937dc0fb26cf932fc4b8d#diff-2115887ac7839a47ef00ba2ccfdf694540334556b18acc69615283f49c0edf70R222 In `libdatachannel` the track description only contains a small subsection of the overall session description; in the case of `datachannel-rs`, using `parse_media` will fail in all cases. The correct...

Occasionally on startup one will receive a fatal error message containing the text: ``` Error during initialization: Could not load default asset '' for asset type 'ddl'. Tried to load...

game_mod

The setup scripts need to be rewritten to be more user friendly and modular. Log support should be considered as well. CSVGen must be run *after* ripping fastfile contents.

enhancement
misc

I'm not entirely certain, but this may cause the system's gamma settings to be reset upon closing the game.

bug
vanilla