Shard

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> Hm... it looks like server itself does not have connection manager. > because server does not need any connection to self. > This is normal for original replication graph...

Does ReplicationGraph apply to events? I would like to make a multicast event triggered by a team. I also noticed that all ectors exposed in command replication are always created...

I found the cause of the problem. (Second question) Multicast events reveal actor hidden for a replication.

> Yes that is default implementation of unreal network. > And yes, multicast event should work to those who have that actor visible I do not know how this should...

I recorded a video: https://drive.google.com/file/d/1p-9DO78Fb3igGXed2ZAz4Fjo8-fYxdjR/view?usp=sharing