Shard
Shard
> Hm... it looks like server itself does not have connection manager. > because server does not need any connection to self. > This is normal for original replication graph...
Does ReplicationGraph apply to events? I would like to make a multicast event triggered by a team. I also noticed that all ectors exposed in command replication are always created...
I found the cause of the problem. (Second question) Multicast events reveal actor hidden for a replication.
> Yes that is default implementation of unreal network. > And yes, multicast event should work to those who have that actor visible I do not know how this should...
I recorded a video: https://drive.google.com/file/d/1p-9DO78Fb3igGXed2ZAz4Fjo8-fYxdjR/view?usp=sharing