[-=KILL MAN=-]

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Possible the same with all string.inc natives

I'll wait!

So we're still waiting for GLES 3.0, 3.1 or even 3.2 to have a huge speed boost. And more things.

Crashing after that commit: https://github.com/ptitSeb/gl4es/commit/0b173f318dd8a0a4232300cb5264487fb7d17415

This is gl4es. Renamed. ![IMG_20201107_234608](https://user-images.githubusercontent.com/8864329/98451099-c2416580-2153-11eb-811f-c4d30d78c894.jpg)

At this video you "can see" a missing wall. It's.. gone. Literally. That happens when you're rotating a camera (sometimes those textures appears). Creating that issue for the future.

Oki doki, that can be related to flashlight. Default cvar by Nvidia is: r_flashlight_version2 = 1 Set it to 0 and it seems like normal maps are working. But brushes...

There's interface for materials overriding. Using that interface you can tell the engine that instead of LightmappedGeneric (for ex.) it must use MYOWN_LightmappedGeneric (for ex., again). Check g-string's repository for...