Rudyrue
Rudyrue
> Currently, if you use JUSTIFY alignment it will not use the cache at all. I thought I would point that out. what does justify do other than not using...
Bug Report: freeplay's highscore text seems to stay at 1M+ once you hover over a song with 1M+ score
this also kinda showcases the cleared accuracy counter being very buggy but i think someone already made an issue for that
i also realized that this sorta applies to `exists` too you could just apply it to the tryUpdate call instead of affecting everything else
> setting any flixel things's active or exists to false prevents update calls to it yes but this also prevents anything else that's unrelated to the state to not update,...
i was going to make a pr for this but on second thought there might've been something that required that like state switching which i guess you could just make...
> can you be specific about what things are "not connected to the state"? plugins, sounds, cameras, elapsed, inputs etc they update seperately from the state's tryUpdate so im just...
i guess inputs make sense though cause you don't use inputs outside of states
maybe cameras too
> I feel like you're going a weird way about solving an problem, maybe take a step back and say what you're trying to do in the first place and...
> right but if a flxgroup is a member of another flxgroup that has active = false, then its expected that both groups will not update, and the state is...