Rudy

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> The broker will clearly benefit from the additional RAM. That was my thought. I also read that the maximum number of sockets for the ESP32 is 16. If that...

Generally speaking, yes. A client uses a socket. > A network socket is an internal endpoint for sending or receiving data within a node on a computer network. There are...

Just a clarification. There can be more devices as long as they are not all connected. If you had information only going one way you could have a device connect,...

As far as UDP. Send three times with a small delay between. On the receive end, if the message is the same as the last, then discard. You need a...

> Is there something I am missing? Yes. see the following. https://github.com/martin-ger/uMQTTBroker/issues/13

The demo example does that already. ` Try to connect from a remote client and publish something - **the console will show this as well**. ` Look at **data_callback**.

How long would the above process take? What if I have a normal process running, real work controlling something. Maybe even serving a web page with some images or a...

> Because a node always has more sub-connections then any of it's sub-connections, the majority time base always wins, and the whole mesh gets synchronized to a single time base....

Or if you want the long version https://github.com/Coopdis/easyMesh/issues/15

I finally have been able to try easymesh today. Interesting. I have also found that it falls apart in time. I have not done any time checks. I think I...