JunQiang
JunQiang
1. `ToString` avoid StringBuilder resize due to capacity 2. `ToDebugString ` chang append (string) -> append(char)
``` { "url": "", "title": "", "realurl": "", "Rank": [ { "timesamp": 111, "ranking": 1 }, { "timesamp": 1122, "ranking": 2 } ] } ```
Adv. - Support Huge Porject 500G+ - AssetBundleBuild - more engineered features - used by many games where to find: >> [URL](https://github.com/Rootjhon/AssetBundles-Browser) Thx.
ABModel.cs ``` internal static int RegisterAsset(AssetInfo asset, string bundle) { if(s_DependencyTracker.ContainsKey(asset.fullAssetName)) { s_DependencyTracker[asset.fullAssetName].Add(bundle); int count = s_DependencyTracker[asset.fullAssetName].Count; if (count > 1) asset.SetMessageFlag(MessageSystem.MessageFlag.AssetsDuplicatedInMultBundles, true); return count; } var bundles = new...
Excute: `F:\UnityEngineAnalyzer-Alpha-5\UnityEngineAnalyzer.CLI.exe F:\game\game.csproj ` _Is the require dll named `System.Threading.Tasks.Dataflow` searchpath problem?_ Exception: ``` Unity Syntax Analyzer Analyzing: F:\game\game.csproj There was an exception running the analysis System.AggregateException: 发生一个或多个错误。 ---> System.IO.FileNotFoundException:...