RoosterDragon
RoosterDragon
No, the intent of those is to "reserve" a cell on the ground to land on when landing begins, but before you've actually landed. Once you get low enough, instead...
> This last step confuses me, as the code says we should be adding influence, and the method is called, but ingame no influence is added. More hidden logic? Once...
I'd rather tackle all suggested behaviour changes in different PRs. This one was only intended to tackle an oversight in Aircraft not updating the ActorMap influence. @PunkPun your suggestion contains...
Hmm - the fact boats will move to attack land at all is actually suspect. That should be prevented by the new checks. That also reveals a wider issues -...
#20239 fixes things so boats now ignore the land units. However it seems like a regression to not allow boats to attack units near the shore - we need to...
Pushed a commit that attempts to solve the problem where the AI squad can't directly path to the unit, e.g. boats trying to attack a land unit, but can get...
With only the first commit, AI navy won't attack any land units. This is because they can't path to them. That would probably be worse than the current behaviour of...
Updated with a `HACK` comment.
Updated to fix comments.
This isn't a recent change. It's intentional behaviour introduced in #16408. If a path is blocked by actors, we ignore them and find a path again. If a path over...