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Misc collection of Unity utilities and useful scripts, some I wrote, some I found.

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float[,] _map = new float[,] { {1, 1, 0, 1, 1}, {1, 1, 0, 1, 1}, {1, 1, 0, 1, 1}, {1, 1, 0, 1, 1}, {1, 1, 1, 1,...

## Steps to reproduce ```C# float[,] tilesmap = new float[4, 4]; for (int i = 0; i < 4; i++) { for (int ii = 0; ii < 4; ii++)...

Here is a small change to support existing games and non-square grids (namely, hexes). It also allows very large "grid" systems that can't store their costs in a static array....

Hello there, I haven't tried your pathfinding yet but it looks solid. However when I dropped the code in my game project I saw that the grid component is giving...