UnityUtils
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your pathing goes thru walls
float[,] _map = new float[,] { {1, 1, 0, 1, 1}, {1, 1, 0, 1, 1}, {1, 1, 0, 1, 1}, {1, 1, 0, 1, 1}, {1, 1, 1, 1, 1}, };
start = 0,0 end = 4,4
Path:
