RogPodge
RogPodge
> I don't know if I agree that the user should be able to use a non-pinching gesture for "select". That doesn't really make any sense; the pinching itself is...
Due to discussions we had, we're actually moving to rename `Gestures` to `Handshapes` in this PR. The reason we are doing this is because "Gesture" has an implication of motion,...
I think this was a unity inspector bug 😅. Let me try to find the source issue but it's definitely something we need to address. I'll be sure to follow...
Fixed with Unity 2020.3.37 and above! https://issuetracker.unity3d.com/issues/first-array-element-expansion-is-broken-for-arrays-that-use-custom-property-drawers
Extremely tardy on this response. Sorry, as we've been swamped with MRTK3 work. I think as of Oculus Integration 39.0 (the new minimum version that MRTK 2.x supports), using local...
Hey there, I'm testing this in our project with Oculus Integration 42.0 and am not seeing this issue. MRTK2 was tested to work as of Oculus 39.0, where they introduced...
Super sorry we passed over this PR! We ended up porting over all of the remaining constraints in #11085, and are looking to create a new API for constraints and...
Unfortunately I was not able to reproduce this issue. For what it's worth, I didn't see this on 2019.4.26f1. Can you try updating your Unity version and let us know...
Can you post a screenshot of where in the development console you are seeing this? I'm wondering if there's a set of warnings that we're filtering out without knowing