Rodri

Results 29 comments of Rodri

Hi @schteppe , did you found the issue with this? I was trying to port the FokLiftDemo from Bullet and it uses the frame-based btHingeConstraint. Whenever I apply this hinge...

Thanks @schteppe ! The frame based constructor is there now. The issue for me was that it didn't work if you set the hinge limit to 0,0. Instead, I use...

Hey @italodeandra @dbismut , any updates with this? I would love to see this happening, and also add a button to paste those values so that you can easily share...

Hi @lavrton , do you know why is not possible to pass context between renderers automatically? Sorry, it is still not clear to me why this doesn't work. Coming from...

This looks amazing!! Brilliant work @agviegas and @OmarShehata!! Do you know when this could be released? :grimacing: Thanks!!

Can you add a codesanbox to take a look? Thanks! I suspect is related to the camera transform.

Yes, I guess if you use `transform` we may need to improve our camera matrix calculations or maybe we are not updating the viewports correctly.

Not at the moment, but would like to add that at some point in the future. The integration would be similar to `overlay` mode, so it would be just 2...

@vespasianvs can you try with our @next release? (`npm i react-three-map@next` or `yarn add react-three-map@next`) Also, be aware `maplibre >= 5` doesn't seem to work at the moment, but should...

Hi @hecodeit. I don't think `react-three-map` should be in charge of deciding how to render your scene based on terrain data, but you can interpret it however you want. So...