Robloit

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@jojotds I think the root cause is this line: uECC_vli_modMult_fast(z, z, tz, curve); As soon as tz gets 0 once, it stays at 0 forever. On a higher level, the...

OMG, thanks for figuring this out. The slow version should be definitely the standard in the mainline and we should warn the user about this when using the faster version.