Robert Konrad

Results 234 comments of Robert Konrad

It's from foreign code, this code in particular: https://github.com/Kode/Kha/blob/master/Backends/Kore/main.cpp#L238

Yes, I noticed that exact problem. The mixing never stops but the thread doesn't do any allocations after it started up and the only thing calling back into the GC...

I'll need to keep it the way it is to minimize audio latency and possible stutter and I can't possibly be sure about the framerate. I call into the mixer...

Hey, I just merged and saw that you also fixed this. I also got my audio threads in order - audio callback can now notify the system when it stops...

No observable change in behaviour with HXCPP_CAPTURE_SETJMP enabled on neither Android nor Switch sadly.