Riztazz
Riztazz
Vehicle cannot cast that spell because it requires explicit target. https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/game/Handlers/PetHandler.cpp#L804 In here we're passing nullptr as target and said function does that check: https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/game/Spells/Spell.cpp#L5989 and due to that, spell...
replace https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/game/Handlers/PetHandler.cpp#L805 with ``` bool const needsExplicit = !targets.GetUnitTarget() && spellInfo->NeedsExplicitUnitTarget(); Unit* target = needsExplicit ? _player->GetSelectedUnit() : nullptr; SpellCastResult result = spell->CheckPetCast(target); ``` and see if it helps
My code was only meant as a starting point, but glad to see it fixed :)
I believe this question is related, so I’ll ask it here. Is it possible to extend functions like [BeginPopupContextItem](https://github.com/ocornut/imgui/blob/master/imgui.cpp#L12349C29-L12349C129) to accept a third argument of type ImGuiWindowFlags with a default...
Congratulations :) @tpecholt https://github.com/ocornut/imgui/tree/features/string_view
Anyway to track the progress on the postgres equivalent?:P Love the lib, thanks for it!
The same happens if you tab into a widget of a node that is drawn outside of visible view. This happens because GetCursorPos() used in calculation of Pin position also...
If i remember correctly each human estimation model has racial bias listed in their model cards on mediapipe website
We built a single/multi-webcam motion capture app [AImation Studio](https://aimation-studio.com) with the help of ImGui, thank you for this library! Testing some of the features, streaming to unreal and other features...
My hack for aligned selectable, as someone might find it useful till a proper solution arrives. The sgr object is a RAII wrapper for styling, and Color class inherits from...