Riku
Riku
Heya. I'm using Godot 3.2.2-stable as well, and I'm getting the same issue. The godotapi folder is completely empty, and it says this. ``` [develon@DevOS Nim Stub]$ GODOT_BIN="/usr/bin/godot" ~/.nimble/bin/nake build...
Sorry about that. I went to the stub repository and downloaded the source archive, and then compiled that. It seems to be fine now. I should mention that [the documentation](https://pragmagic.github.io/godot-nim/master/index.html)...
Some other notes: * The battery level of the controller is not shown in KDE Plasma without the kernel module * Any game that relies on evdev cannot use motion...
No problem! If you have any questions, let me know.
Yes I'll try it when I can. Thank you ________________________________ From: toluschr Sent: Wednesday, May 13, 2020 5:12:01 AM To: z3ntu/RazerGenie Cc: Develon ; Mention Subject: Re: [z3ntu/RazerGenie] Razer Huntsman...
I tried applying the patch to master, but I don't think I did it 100% correctly. Here's what I did: `patch -i 001-add-huntsmanelite-layout.patch` This resulted in me doing some manual...
Ah. Seems the patch didn't include support for US. Changing German to US in `razerhuntsmanelite.json` causes the menu to show up properly. I took a screenshot of the layout menu...
[Here](https://pastebin.com/Zyy0udeK) is a link to an updated razerhuntsmanelite.json, made for a US layout. The formatting could use improvements, but it's good in a pinch. All of the keys work properly....
If it matters, I'm also experiencing this issue while on the beta version of SteamOS 3. For example, I have appimages of Discord and Telegram. Opening both is fine, and...
@aaronhowser1's suggestion works well for most things.. Except for singularities. Because of their dynamic nature, KubeJS can't override them. You could delete all singularities and make custom items for each...