Alexander Rieder
Alexander Rieder
I regulary need to delete lots of files inside a folder without actually deleting the folder. This operation is much slower for both permanent deletion & move to recycle bin...
Added support for typed ptr calls + enabled type hints for the functions using in GDScript. 
This makes sure an empty .cpp file with only the header as an include compiles correctly. Additionally it removes/updates/improves some includes. e.g. previously this would not compile: ``` #include #include...
This implements #1210 for windows - Enabled crash handler for EditorEngineProcess - Added ability to configure a code editor in Preferences -> Application: C++ Projects - Double clicking a stacktrace...
It would be very useful to always enable callstack printing for the EditorEngineProcess and be able to jump directly to the source of the problem going from ezEditor -> Code...
Currently working with the MaterialEditor (both with Visual Shader Editor and file based) behaves inconsistent in terms of Saving/Transforming. The behavior observed is the following when unsaved changes exist on...