斯高和
斯高和
WOW! @erichlof I just got up. it's 5:45 am in Beijing.
 author:https://www.zhihu.com/people/liu-fei-69/posts
HI! @erichlof Thank you for your explanation, but I'm afraid I'm still in a fog over what happened. I retested the scene on my gtx1080ti. I set the HDRI brightness...
@erichlof https://github.com/q750831855/THREE.js-PathTracing-Renderer_TEST.git Due to network constraints, I re-uploaded a test copy. 
Hi! @erichlof Thank you again for helping me to solve my question. Rendering a beautiful interior building project used to be one of my work. Old habits die hard .When...
Hi!@erichlof It’s all right.I will communicate with you when I find other problems

https://neil3d.github.io/assets/pdf/s2013_pbs_epic_notes_v2.pdf
@fabiodr iPhone only supports HalfFloatType(even iPhone11pro) . You can try to replace THREE.FloatType in pathTracingRenderTarget(commandFunctions.js) and screenTextureRenderTargett(commandFunctions.js) with THREE.HalfFloatType. @fabiodr 因为目前市面上的苹果手机只支持半浮点运算。(甚至是苹果11pro),你可以试着把全浮点改成半浮点。希望对你有用。
halfloat type