Reiuji
Reiuji
Over in the love2d world, we have this function called [ParticleSystem:emit](https://www.love2d.org/wiki/ParticleSystem:emit), which just takes in how many particles you want to spawn and immediately creates them, regardless of spawner/emitter settings....
@djeedai I figured there was something like that which complicated it a lot. I agree that it adds unnecessary complexity. I suppose a simple hack for my use-case would be...
I have managed to find a workaround for my particular use-case. Since I'm already using websockets, I can call `GetOutputSettings` and `SetOutputSettings` on the `Replay Buffer` output to change the...