Redhacker1
Redhacker1
Implements "Stub" windowing API, the framework is there, but the meat and potatoes are not currently implemented # Summary of the PR Essentially adds the interfaces as defined in the...
This is the first in a wave of a few features and reworks, backported from the C# port. The main features/improvements being: Clearing out the SurfaceTool arrays when we are...
I am working on getting a NanoVG C# port running with a Veldrid backend, currently, it pretty much works on Vulkan and DirectX (I don't have a mac to test...