RedSky
RedSky
I started implementing what we arrived at in discussion of #2895 : - [x] 1. Backdrop field that allows you to be less precise with your clicks when choosing menu...
Gibs shader define glow intensity as a sine wave that seem to bear no relation to the lifetime of gibs. https://github.com/user-attachments/assets/cb48465c-1fad-4024-a0d6-9224a679a197
I've noticed some problems with parallax mapping on some of new/refreshed maps using (yet not officially released) atcshd-remaster textures. As not a mapper myself I do not know what are...