Gerónimo Ferruccio
Gerónimo Ferruccio
Basically solves this bug:  By replacing `android.os.Process.killProcess()` with `MainActivity.finish()` in the method `MainScene.exit()` that does pretty much the same but also removes all fragments. `exit()`...
#### res/layout/: - Removed `activity_opening.xml` since is a simple layout there's no necessary to keep a whole layout file for it, i replaced it with a LinearLayout object created programmatically....
In this PR I replacing the old AndEngine module which was based on OpenGL ES 1.0 branch to the OpenGL ES 2.0 implementation of the same engine. There's some modifications...
I working on slider gradient visual for osu!droid and came up but a couple of issues due to the old Engine: - In ES1 there's no near existence of shaders...
In this PR I reworked and reorganized the entire settings menu UI following a section and categories pattern. - [x] Depends on #349 ### Preview  ### Sections They're defined...
- [x] Requires #399 https://github.com/user-attachments/assets/033cc80e-fd0a-4a08-b8a5-29d994365a41
### Reason Obsolete code. **Requires server backend to provide a change log link to GitHub instead of the actual change log as it was doing before this PR.**
- [x] Requires #389 - [x] Requires #392
### Explanation There's an inconsistency between the logo in the application icon and the logo in-game which denotes osu!stable rather than osu!droid. Additionally I believe we should update game assets...