Leon Jordan

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Bump. ARM64 apks with 3d rendering are pretty much unplayable due to lag. i7 8700k @ 5ghz 6700-xt pulse OC 32GB 3600mhz Subsystem and apps running from m.2 ssd

Same issue after building myself. I can run the app executable through visual studio debugger/ without debugging but running it directly by clicking the executable throws me that error. Windows...

Can be reproduced on both of my F1 engines https://youtu.be/ReW-h4_sp6g https://youtu.be/EnWJbKU33yw

https://catalog.engine-sim.parts/parts/50

Do you have a link to the device you bought running the 3.4 protocol? Would like to look into this myself for my C# implementation :)

Same problem but with a different mono game on latest ML + Unity Explorer

COD is probably checking for an nvidia driver. To work with AMD gpu's, the game would require a patch before loading nvngx. This is game specific and definitely would not...

> Finally I managed to find the check which was disabling DLSS for AMD GPU, for reference the address value is 00007FF64D28ADC4, I had to edit the JNE/JNZ to JE/JZ...

> Its a bit more nuanced than that, not all game uses same check, also some games apply different checks even before the "OVERRIDE DETECTED" part, like in HZD the...

> Yes, I got the idea of bypassing the driver check from your repo (changing JNZ to JZ), so thanks for that, as I never done any IDA/assembly related work...